Implementing a policy is Not a Child’s Play

Economic policy simulation game

’10 Downing Street’ is an economic policy simulation game in which students assume the British Prime Minister’s role. For 80 minutes, six student groups will tackle and argue on policy options that would help them develop a strategic sequence of action. The most supported option is put into practice that stimulates appearing a new set of debates. Gayle Allard, an economics professor in IE Business School, Madrid and the game founder reveals that the game’s objectives are to encourage collaboration between groups (rather than competition). They should be able to plan an effective course of action in answering concerning economic dilemma. That is why students should understand that implementing a policy is not child’s play – one decision can affect your future choices.

This scenario might help you picture out what the game is really all about. The world economy continues on its way down to recession and then you, as the British prime minister receives news that one of the country’s largest banks is on the verge of bankruptcy. The assembly has considered three options: bail out the bank publicly to prevent financial sector panic; let the market take its toll on the bank; or move secretly to help it out. Your economic advisers cannot agree on one option. As the prime minister, you have the final word.

That is just one of the many situations that can be used as real-world problem simulations for students. As the game heats up, the students may then correlate their choices with those of the IE professors. The game continues until they find a viable solution to the economic problem.

The game was developed to use in classes with IE’s International M.B.A. program. according to Allard this game helps in making students know the importance of knowing the state of supply and demand, and enhances the ability to foresee how certain variables affect real-world markets. It was supposed to be named as “A Day in the White House” and derived from a famous earlier brainchild of the school’s multimedia development team known as “Making Money on Oil.”

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